It's been a while without any new posts here; I've been focused on projects where JavaScript or C are more suitable than Haskell (for me, anyway). But I did dust off GHC this weekend to write this no-frills clone of Gabriele Cirulli's popular '2048' puzzle game. It didn't come out quite as concise as I had hoped - maybe I'm a bit rusty? :)
As usual with my graphical stuff, you'll need the legacy (1.2) versions of SDL to compile this. And the font path may vary; adjust it for your system.
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